http://en.rocketnews24.com/2015/10/08/young-child-faithfully-emulates-classic-arcade-game-xevious-out-of-paper-in-arts-and-crafts/
As if the link doesn't spell anything out, a 9 year old in Japan (of course) recreated Xevious with pachinko elements for an arts and crafts project.
As if no child tried to recreate similar games like so, but they were never this intricate and well thought out.
This will definitely look good to the higher ups at Namco if he ever tries to keep at it in the future. You know how the older generation feels about their arcade games.
Sadly, there is no gameplay video, but it's obvious that the game is super cute and super awesome.
Sunday, October 11, 2015
Friday, October 9, 2015
Dragon's Lair!!!
I found a port online of Dragon's Lair and while the animations are flawlessly executed, the game play is a little tough.
Apparently there are times when things light up and that's the moment you are supposed to click a said button but I guess I was too slow.
I would definitely waste all my money on this game and only get to the third room.
I think I'd rather watch people play this to experience the full story that actually play it, because it is gosh darn hard!
Enjoy my failures.
Apparently there are times when things light up and that's the moment you are supposed to click a said button but I guess I was too slow.
I would definitely waste all my money on this game and only get to the third room.
I think I'd rather watch people play this to experience the full story that actually play it, because it is gosh darn hard!
Enjoy my failures.
Do I really have to talk about PacMan?
What more is there to say?
PacMan was a major influence on the game community back in the 1980s. Everyone felt welcome when it came to PacMan; instead of war games and shoot em ups, any one of any age could play without having to worry about graphic elements and such.
There was no target audience when it came to PacMan, and it even changed the way how game developers thought about future games.
This pop culture sensation would be remembered years to come!
In fact... the company I interned for even did a PacMan tribute with the new song that came out.
Oh wow I just realized it's the actual official music video for it!! That's legit! I thought it was just a for fun project. I feel even better about myself now haha!
PacMan was a major influence on the game community back in the 1980s. Everyone felt welcome when it came to PacMan; instead of war games and shoot em ups, any one of any age could play without having to worry about graphic elements and such.
There was no target audience when it came to PacMan, and it even changed the way how game developers thought about future games.
This pop culture sensation would be remembered years to come!
In fact... the company I interned for even did a PacMan tribute with the new song that came out.
Oh wow I just realized it's the actual official music video for it!! That's legit! I thought it was just a for fun project. I feel even better about myself now haha!
New! The Kidnapped Princess
There is a new upcoming tactical RPG, reminiscent of the older rpg sprite style games, titled A Princess to Save Me.
Taking the typical cliche of a Mario rescuing his Peach, this rpg is about a princess whose savior fails, so she has to save herself. The point of the game is to escape you captors and then learn how to survive for yourself in the world before you can get home.
The plot is branching, and the turns seem to be turn based on a large grid (like Fire Emblem). The first games that came to mind was Dragon Quest and Final Fantasy, but the style looks sort of like Legend of Zelda.
To make another point, the authors quote that the same is about vulnerability, love, and self. It's a story about how people become helpless and if our upbringing is the reason why we sometimes refuse to solve problems ourselves.
The creators brought up another interesting point. While playing a typical hero-saves-damsel game, she noticed her friend exclaim out loud when she died was that the princess would be dead too then. If this were real life, and the hero does die, then what DOES happen to the princess? She can't just wait around and wither and die can she? This game explains what would happen if the Mario to the Peach fell in a pitfall and lost all his lives...
This project is still being backed, so there's that!
Taking the typical cliche of a Mario rescuing his Peach, this rpg is about a princess whose savior fails, so she has to save herself. The point of the game is to escape you captors and then learn how to survive for yourself in the world before you can get home.
The plot is branching, and the turns seem to be turn based on a large grid (like Fire Emblem). The first games that came to mind was Dragon Quest and Final Fantasy, but the style looks sort of like Legend of Zelda.
To make another point, the authors quote that the same is about vulnerability, love, and self. It's a story about how people become helpless and if our upbringing is the reason why we sometimes refuse to solve problems ourselves.
The creators brought up another interesting point. While playing a typical hero-saves-damsel game, she noticed her friend exclaim out loud when she died was that the princess would be dead too then. If this were real life, and the hero does die, then what DOES happen to the princess? She can't just wait around and wither and die can she? This game explains what would happen if the Mario to the Peach fell in a pitfall and lost all his lives...
This project is still being backed, so there's that!
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