A MOBILE GAME?!! BLASPHEMY!! but all kidding aside, this game was something I was following for a bit before it came out officially last year.
It's a fun move-based game by MISTWALKER, a company by Hironobu Sakaguchi. When the game first came out, it was based upon a "Download Starter", where instead of kickstarter with money for special goods, they used the number of downloads to release new "DLC". For each milestone, they would get certain composers, artists, goods etc for the game.
While the game is a free download, it works like any other mobile game. There are in-game purchases you can make to continue playing nonstop or purchase "energy" in order to obtain more characters.
The characters level up from experience after each battle, and a majority of the story line is shown through text and one single background illustration.
The battle system for this game is very interesting.
Your party members and enemies appear on screen, while you are allowed one single swipe move to move around characters. There is a time limit once you start moving a character around, so you need to strategize accordingly as to where you want your characters to go. Once you sandwich an enemy between two player characters, you are allowed to attack the enemy. Chain attacks can occur when you have other characters in a straight line next to either of the characters.
The artwork in this game is also fantastic. While the game itself doesn't have much cinematic action, it's a fun mobile game to enjoy when you have some time to kill.
Plus it's a free download, so I recommend this piece of art.
Hey Look! Game History and Development!
Sunday, December 6, 2015
Sunday, November 29, 2015
NEW! but not really... Smash "History"
So over Black Friday, I got a Wii U--and not just any Wii U... one that game with SUPER SMASH BROS!
So here's a little history lesson on the whole "franchise" of smash bros.
With it's first appearance in 1999, Smash Bros. wasn't like any other fighting game. It was the type game where Nintendo characters all appeared together in a battle royal type game, with more than two characters. The maps were open and free to explore, and the item system was a breath of fresh air. More than anything, the first Smash Bros was an experimental type of game. It wasn't even going to be called Smash Bros, for crying out loud. Who would've thought it would've gotten so popular? I can still recall going to parties where all the children (I say children because I simply watched) would take turns on the controllers and fight to the "death".
Two years later, Melee came out on the GameCube. This was a bit more well polished, and included many more characters and stages than the original. The idea of different character types- large, slower moving and smaller, faster characters- was introduced as well. The single player mode was better executed and many more mini games were introduced.
In 2008, Brawl was next in line to appear. Here, the roster grew once again as well as the stages. However, for the first time in Smash history, players were divided as to how they felt about the game. While the game boasted new characters, many fans started to notice the number of "clone" characters. On the other hand, the number of different stages, as well as customize-able ones, are believed to be the best of the series. The online connections didn't do so well, but alas, no game can be perfect can it?
Then comes Smash Wii U/3DS.
I'll go into more of a personal rant about this one. It's fun. That's all. The balance on some of the characters are a bit drastic, but overall the graphics are stunning. People say that the online features are totally fixed from the last, which is also a plus. The new modes are a little random but are certainly a good way to pass time. I'm still a newbie at Smash, but it was still a fun party game nonetheless.
"Smash History" by the Game Theorists is an interesting little video series about each character in Smash and how they've developed their moves. It's an interesting watch and I recommend it for some interesting history lessons!!
So here's a little history lesson on the whole "franchise" of smash bros.
With it's first appearance in 1999, Smash Bros. wasn't like any other fighting game. It was the type game where Nintendo characters all appeared together in a battle royal type game, with more than two characters. The maps were open and free to explore, and the item system was a breath of fresh air. More than anything, the first Smash Bros was an experimental type of game. It wasn't even going to be called Smash Bros, for crying out loud. Who would've thought it would've gotten so popular? I can still recall going to parties where all the children (I say children because I simply watched) would take turns on the controllers and fight to the "death".
Two years later, Melee came out on the GameCube. This was a bit more well polished, and included many more characters and stages than the original. The idea of different character types- large, slower moving and smaller, faster characters- was introduced as well. The single player mode was better executed and many more mini games were introduced.
In 2008, Brawl was next in line to appear. Here, the roster grew once again as well as the stages. However, for the first time in Smash history, players were divided as to how they felt about the game. While the game boasted new characters, many fans started to notice the number of "clone" characters. On the other hand, the number of different stages, as well as customize-able ones, are believed to be the best of the series. The online connections didn't do so well, but alas, no game can be perfect can it?
Then comes Smash Wii U/3DS.
I'll go into more of a personal rant about this one. It's fun. That's all. The balance on some of the characters are a bit drastic, but overall the graphics are stunning. People say that the online features are totally fixed from the last, which is also a plus. The new modes are a little random but are certainly a good way to pass time. I'm still a newbie at Smash, but it was still a fun party game nonetheless.
"Smash History" by the Game Theorists is an interesting little video series about each character in Smash and how they've developed their moves. It's an interesting watch and I recommend it for some interesting history lessons!!
Sunday, November 15, 2015
Or just... Oregon Trail
I 100% killed all the kids...
I wanted to try other things but... Oh well.
*I started over but let's see how far I get this time...
Welp my first daughter died haha... welp more food for us to eat! Wahahaha!
My waifu is sick but... nothing's happened yet so I guess it's okay...? I think I'm doing pretty good though??
Welp my other daughter just died... haha....
The hunting mini game is pretty fun! I'm surprised it even had it in the first place really. I thought it would just be a remake only type of thing. That's cool.
Welp my waifu just died. That actually makes me super sad. I wanted to at least keep her... but she caught like two different things so the chances were pretty slim. And she broke her leg...
My son also broke his leg... 3 times now? He's a trooper. Please don't abandon me now son. I SPOKE TOO SOON BECAUSE TWO DAYS LATER HE'S A DEAD.
IS OREGON EVEN WORTH MY PAIN
I DROWNED MYSELF.
wow I got invested in that.
Prince of Persia...
Okay while Prince of Persia was super cool for doing all the rotoscoping business, the game is... kinda weird if you don't practice/know what you're doing.
As seen below...
So the puzzles are all fine, but could never figure out the proper controls? Like... I felt pushed into a game almost? With faulty controls?? Like I would be like "alright prince man I just want you to jump on this ledge over here okay NO STOP WHY WOULD YOU JUST JUMP DOWN LIKE THAT I WAS HOLDING THE JUMP BUTTON" and etc.
So please enjoy me falling in the same spot for a good 3 minutes.
Also, there was a guy with a sword but I'm not sure how to fight him?? So I just ran away haha.
As seen below...
So the puzzles are all fine, but could never figure out the proper controls? Like... I felt pushed into a game almost? With faulty controls?? Like I would be like "alright prince man I just want you to jump on this ledge over here okay NO STOP WHY WOULD YOU JUST JUMP DOWN LIKE THAT I WAS HOLDING THE JUMP BUTTON" and etc.
So please enjoy me falling in the same spot for a good 3 minutes.
Also, there was a guy with a sword but I'm not sure how to fight him?? So I just ran away haha.
Final Fantasy 7 Remake?
In response to the remake of the 1997 Final Fantasy, I'm going to be taking both the new and old games apart! Let's see what info I can find about it!
So Nomura explains that they've decided to start production on FF7 simply because the plans simply fell into place. They didn't want to create a remaster because they wanted to work on the system as well. Being a remake, certain aspects of the game will be remade, as well as 100% of the models. (Jumping from ps1 to ps4 will be fun haha.)
So the new FF game seems to be run through the unreal engine, which is an interesting choice if I do say so myself. The SE original engine, the Luminous, was scrapped for this project because some speculate that only a few handful of people "know the tech intimately enough to use it". Unreal, however, has a huge community of people learning to use it etc.
The game will be made in multiple parts, only because the massive size would possible fit in a single disc. This has caused some fans to freak out... as to why I'm not sure because it's still the same game. Who cares if you have to buy more parts for it? I mean, it's essentially deterred many of the fans to not even support the game, which is silly if you ask me.
The battle system looks like it's going to be different too, as you will be able to freely switch between characters in a more action-based system.
While I won't be getting this game for myself, I will look forward to seeing new footage and following the progress of the game!
So Nomura explains that they've decided to start production on FF7 simply because the plans simply fell into place. They didn't want to create a remaster because they wanted to work on the system as well. Being a remake, certain aspects of the game will be remade, as well as 100% of the models. (Jumping from ps1 to ps4 will be fun haha.)
So the new FF game seems to be run through the unreal engine, which is an interesting choice if I do say so myself. The SE original engine, the Luminous, was scrapped for this project because some speculate that only a few handful of people "know the tech intimately enough to use it". Unreal, however, has a huge community of people learning to use it etc.
The game will be made in multiple parts, only because the massive size would possible fit in a single disc. This has caused some fans to freak out... as to why I'm not sure because it's still the same game. Who cares if you have to buy more parts for it? I mean, it's essentially deterred many of the fans to not even support the game, which is silly if you ask me.
The battle system looks like it's going to be different too, as you will be able to freely switch between characters in a more action-based system.
While I won't be getting this game for myself, I will look forward to seeing new footage and following the progress of the game!
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